| Setting | Range | Effect |
car_number | 1 - 99 | Your car number (shown on the dot) |
number_color | hex colour | Colour of the number on your dot |
front_downforce | 0.1 - 1.0 | More = faster corners, slower straights |
rear_downforce | 0.1 - 1.0 | More = better traction, more drag |
fuel_load | 30 - 100 kg | More = heavier (slower) but lasts longer. Run out = crawling! |
gear_ratio | 0.0 - 1.0 | 0 = better acceleration but lower top speed, 1 = higher top speed but slower acceleration |
tyre_compound | "soft" / "medium" / "hard" | Soft = most grip and most forgiving, Hard = least grip but longest life |
| Return Value | Range | Effect |
aggression_braking | 0.0 - 1.0 | Higher = brake later (faster but risk lock-ups!) |
aggression_cornering | 0.0 - 1.0 | Higher = faster corners (more tyre wear, risk spins!) |
aggression_acceleration | 0.0 - 1.0 | Higher = more throttle (faster but burns more fuel) |
overtake_mode | "push" / "defend" / "cautious" | Push = best for attacking, Defend = harder to pass but weaker on attack, Cautious = minimal risk |
battery_mode | "save" / "balanced" / "deploy" | Save = -3% power and +12% battery, Balanced = normal power and -3% battery, Deploy = +3% power and -15% battery |